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Posts tagged virtual gifts
How Tagged Found A 100 Million User Path Post Facebookocalypse (Video)
Sep 3rd
Heard of Tagged? Back in 2005 it was a teenager-only social network, catering primarily to U.S. high school students as Facebook charged through the college crowds. By 2007 they were profitable and worth over $100 million.
Just one problem though. Facebook eventually started letting high school students in, and then everyone else. Tagged responded by opening up to everyone, too. But by mid 2007, CEO Greg Tseng tells me, Tagged knew it was in trouble.
“Facebook beat us,” he said. “We were just another social network…but not in the top five.”
So Tseng and team decided to reach out to users and ask them what they wanted. “The most important thing we learned was that people were using our site to meet new people.”
Bingo! Facebook isn’t big on helping you meet new people. You can search by name, and you can click on friends of friends, but you can’t just find new people you aren’t already connected to via someone else. At Tagged, people were using filtered search to meet people. For sharing activities, dating, or whatever.
“We focused on being the best place to meet new people for any social reason,” Tseng tells me.
Dating is obviously a big part of this. Facebook doesn’t have dating profiles. And there’s a stigma associated with Match.com and other dating sites, at least for some people. But on Tagged people can meet and date or engage in other activities. “Going to Tagged is like going to a bar with friends, and you will probably meet new people. Going to Match.com is link going to a singles event, and there’s a stigma with that.”
Users definitely agree. In 2007 Tagged had 20 million active users. Today they’ve hit 100 million. 1/3 to 1/4 visit the site each month and the site has 5 billion monthly page views.
And they’re spending money. Virtual gifts. VIP accounts that let you do things like see who’s viewing your profile for $20/month. Revenue has grown to $30+ million, and Inc. named them one of the 500 fastest growing companies two weeks ago. 2011 revenue should be $50+ million, says Tseng.
Via | TechCrunch
Popularity: unranked
Adobe Taps PlaySpan To Power Payments For AIR Developer Platform Shibuya
Mar 3rd
Micropayments startups PlaySpan is racking up the partnerships. The startup has signed deals with hi5, THQ and Nickelodeon, and today, with Adobe. PlaySpan the payments platform for Adobe’s developer service, codenamed Shibuya. PlaySpan powers micro-payments across over 1,000 video games and virtual worlds and has virtual goods storefronts on Facebook, MySpace, within games and on its standalone site.
In private beta, Shibuya allows Adobe developers to monetize their Adobe AIR applications through a try-and-buy mechanism, and allows developers to upload and sell their applications on the Adobe AIR Marketplace. To enable micro-payments via PlaySpan, developers can add a few lines of provisioning code, set the price and trial period, and then publish the application with the payments technology. Developers will also receive reports, analytics, and automatic settlements on a monthly basis.
The Adobe Air Marketplace allows consumers to try paid applications on for free. If they like the application they can purchase it using a credit card, PayPal, an Ultimate Game Card or over 85 other global payment methods provided by PlaySpan.
The micropayments startup has been securing key partnerships, and a deal with Adobe only validates its place as a player in the micropayments space. In December, PlaySpan revealed some telling numbers about the strength of the virtual goods space, reporting that over $30 million was spent on virtual gifts over the holiday season. Last year, PlaySpan acquired micro-transaction app developer Spare Change, which powered micropayments across 700 social networking apps on Facebook, MySpace, and Bebo.
Via | TechCrunch
Popularity: unranked
Location-based Virtual Goods Up Next From Little World Gifts
Mar 1st
Little World Gifts, the mobile virtual goods startup, has signed WWF as its first major brand partner. That’s WWF-UK, the world-renowned conservation charity, not the wrestling federation with the same initials.
More interesting, however, is where Little World Gifts is headed next: Location-based gifting. In a future update, users of the company’s iPhone app (iTunes link) will be prompted to purchase and receive virtual gifts based on their current location, moving the service a little towards the rewards element of the likes of Foursquare and Gowalla.
Via | TechCrunch
Popularity: unranked




